Next Generation Training Solutions

Serious Games

Life is often serious enough. So is work. In training, we do things differently. With our serious games, we combine "head, hand and heart" in our learning concepts, in line with Pestalozzi. In addition to our digital formats and learning journeys, it is the shared emotional experiences that continue to be decisive in achieving learning effects and changes, especially today. None of us remembers the boring moments during lessons or lectures from our school days and studies. What we remember today are the "fun" lessons when we were encouraged to explore and experiment. This is also how we like to learn today.

With this in mind, we enable learning with impact as well as sustainable work transfer.

Simulation game

Friday Night at the Emergency Room

  • - Agility

    - Role behavior

    - Collaboration

  • The goal is to recognize one's own attitudes and behavior patterns as well as "blind spots" through the live simulation and thus to achieve the prerequisites for agile working as well as new roles and improved collaboration within the team or across departments.

  • In this simulation game, participants complete a 24-hour shift in a hospital and must abide by unbreakable rules. This simulation game offers a different form of experimental learning

Interaction game, group activity

Win as much as you can

  • - Team development

  • The goal is to make conflicts in the team transparent and to solve them, as well as to develop suitable team strategies or appropriate roles and behaviors. Instead of internal competition, cooperation within the team.

  • In this game, cards are set by different teams to win points. Through this interactive group activity, problem-solving strategies and a team strategy are practiced.

Model making

Explorer Challenge

  • - Cooperation

    - Communication

  • The goal is to improve cooperation and communication in teams as well as to improve team spirit by overcoming challenges together.

  • In this model building, the cooperation and communication strategies of the participants are challenged, because not only a model has to be replicated, but there are also other challenges for the team.

Card game

Let's face it

  • - Get to know

    - Guidance

    - Trust

  • The goal is to enable an open exchange among each other on important topics - including taboo topics. Self-reflection as well as reflection in the group, transparency of motivation and action structures as well as a better and common understanding thus become possible.

  • With the help of this game, the participants are introduced to a specific topic by enabling a deeper exchange and an exciting discussion. In this way, the participants get to know themselves and each other better.

Board game

Kulturhochzwei

  • - Guidelines

    - Values

  • The aim is to jointly develop (corporate) values and (leadership, behavioral) guidelines or to make them tangible and thus establish them in the organization. The focus is on concrete discussion and personal practical transfer.

  • Participants set out to find answers and are presented with several challenges: "What do we need to actually live our guidelines?"

Board game

Unicorn

  • - Entrepreneurship

    - Agility

  • The aim is to promote entrepreneurial thinking and action and to learn to make quick decisions.

  • In Unicorn, participants have to build up their own business empire and thus learn entrepreneurial thinking and acting in a playful way.

Dice game

Roll the Bones

  • - Risk assessment and behavior

    - Health & Safety

  • The goal is to raise awareness of risks through irritation, change of perspective and self-reflection, to raise awareness of risk assessment and misassessment, and to further promote safety in the workplace.

  • The challenge to reach the goal in ten moves sounds simple. But the participants realize above all that human risk assessments are often not precise and depend on many other factors besides objective information.

Card game

Sin Obelisk

  • - Team development

  • The aim is to promote team cooperation, i.e. to strengthen communication among each other and how cooperation can be further improved.

  • The Sin Obelisk game promotes dealing with scattered information in the problem-solving process. For this purpose, different cards are distributed to the participants, which they have to use strategically clever to reach the solution of the situation.

Box with playful elements

Idea in a box

  • - Innovation

    - Entrepreneurship

    - Agility

  • The aim is to develop new business ideas on the one hand and to teach the methods required for this on the other. At the same time, it is also a matter of anchoring the corresponding mindset of agile working, whether in the area of innovation or in general.

  • Idea in a box is a process to develop a creative, innovative business idea together as a group. Participants are guided through the innovation process with the help of step-by-step instructions.

Lego Serious Game

Level 4

  • - Dealing with complexity

    - Leadership

    - Agility

  • The goal is to convey behavioral and decision-making strategies for the VUKA world or digital transformation, i.e., when are which methods to be used in a target-oriented manner and how can conventional management approaches be combined with new ones.

  • Through the Lego Serious Game, participants experience complexity firsthand and learn to apply this new experience to their everyday work.